Drawable Optimization

Perform compression & sizing operations on GTA V drawable embeded textures.
Generate LODs (Level of Detail) for Drawables for increased performance.

Authentication Required
Configuration Settings

Force all textures to the selected resolution.

1.00
Lower Poly Same Amount

Optimization ratio for mesh decimation.

1.00
Lower Scale Increase Scale

Scale ratio for mesh resizing.

Will create missing LODs (Level of Detail) using decimate ratios for MED, LOW, and VLOW geometry.

Essential for distant texture rendering and streaming.

Bundle as FiveM Resource
Pro+
Packages optimized YDR(s) + YTYP into a deployable resource ZIP

Upload Drawable

Drag & drop your .ydr file here

YDR only
Generate Level of Detail Mesh LODs allow your model to reduce in detail / complexity the further you are away from them. Missing LODs can cause issues depending on your props in-render distance.
Embeded Texture Optimisations Textures from your model will be extracted, and optimised based on your configurations. It`s recommended you don`t exceed 2K textures to ensure optimal performance.
Optimize Mesh You have the ability to provide a value from 0.4 to 1.0 (Optimize Mesh Ratio). If you leave it as 1.0, your mesh will not change. Anything lower will attempt to be reduced by the provided ratio.